Finding Light

This one is a short song written by my newest character, who is not a bard. Shock, right? That not all songs have to be written by bards? xD Anyway. She’s an Assarai (Lizardfolk) in the Ptolus setting (one of my favorites). She’s a Lothianite Paladin who meets with a good deal of surprise because of her race. She found her faith while she was a slave, and this song is how she answers the question about when she found it. Enjoy~


Finding Light

Despair of the heart
Reached out in the dark
My fate taken from my hands

And yet light was found
While slavery bound
Me to another’s demands…

Dreams slowly grew
The more that I knew
A teacher kept whispering words

The Daykeeper roams
Through so many homes
Could he offer flight to the birds?

And if so, then me?
Could he help me see
Where joy lingered within my life?

Perhaps he could,
Perhaps he would…
Guide me away from my strife…

Sir Hoots

Hee. For my buddy’s familiar, the one-eyed Owl, Sir Hoots. Enjoy!


Sir Hoots

We march on down the road so long
And in the air there floats a song
That marks the passing of our boots
The hooting of wily Sir Hoots!

Sir Hoots, Sir Hoots,
Wily old Sir Hoots

He watches us from high above
Can’t ask him what he’s thinking of
Keen as a knife, that eye of his
He passes us with not a whiz!

Sir Hoots, Sir Hoots,
Quiet old Sir Hoots

His beak is strong, his talons sharp
His song much shriller than the harp
Which he can tell if out of tune
In daylight or beneath the moon

Sir Hoots, Sir Hoots,
Clever old Sir Hoots

Just a bird, my friends you’ll see
And yet he’s proven brave to be
Near maw and blade and hammer’s strike
Too swift for either bow or pike

Sir Hoots, Sir Hoots,
Nimble old Sir Hoots

My friend, the owl flying high
We take heed of his warning cry
Then welcome him to roost with us
And share in all that we discuss

Sir Hoots, Sir Hoots,
Dearest old Sir Hoots


I’m pretty sure nothing in here requires a disclaimer.  Yay for that. Sir Hoots is the owl familiar of Leo, our resident cleric-wizard in my Return to the Temple of Elemental Evil campaign.

The Amber Altar’s Eye

SPOILERS will VERY LIKELY be included in these songs so please be aware of that if you happen to be playing a Return to the Temple of Elemental Evil* campaign and desire to leave anything within it a surprise to you. Enjoy~


The Amber Altar’s Eye


Within the basement walls we found a passage of rough stone
Carved by those under the ground with fate so darkly sewn

The air was chill, the air was foul, our hair all stood on end
And down our spines a cold wind crept our courage to run thin

The passage met a larger room with only two things there
An altar blacker than a tomb and one lone pillar fair

My skin did crawl, my hands did shake, and for my part I hid
When my companions searched the room to see what lie within

We found a way to reach beyond the stony altar’s mask
And soon enough it did respond, in horror did we bask

Its arm was black, its arm was lithe, its arm could curl and writhe
A tentacle did wind around one of my friends’ sides!

“A wish,” it said, “for sacrifice; anything you dream!”
But we would not for such a price bid for anything..

Its voice was dread, its eye was dead, its grip grew tighter still
But Leo’s words my heart answered with such a mighty thrill

His prayers aloud soon Temper joined and brilliantly light shone
The power from their gods conjoined would leave us not alone

The altar flashed, the altar shook, the eye it spawned fell closed
The vine-like arm did disappear, the evil now deposed

They came to me with smiles still despite all we had seen
‘Twas no surprise for through sheer will we’d weathered everything


Disclaimer: *The Return to the Temple of Elemental Evil campaign path and all associated material is the intellectual property of Wizards of the Coast. All of Neela’s companions (read about them at the bottom of this post) are the intellectual property of my comrades at the gaming table.

The Door and the Dance of Shadow

SPOILERS will VERY LIKELY be included in these songs so please be aware of that if you happen to be playing a Return to the Temple of Elemental Evil* campaign and desire to leave anything within it a surprise to you. Enjoy~


This one is easier to sing, I think, than The Dragon’s Moat. Of course, I also pruned out like… 6 of 18 stanzas, cutting it’s length by a third. That could have something to do with it. Anyways, I hope you enjoy~


The Door and the Dance of Shadow

The moathouse built of aged stone
Some secrets yet did hold
And soon we found a way below
With neither moss nor mold

Behind false wall a priestess stood
Her hair was fiery red
And shaded by her crimson hood
Her eyes as cold as lead

She challenged with authority
And I a lie did tell
But she and her priority
Did not rest with us well

T’was Grunt who first did rush inside
To see Varis and Temper break down a door
Oji and Leo came with quick stride
From the passage they’d gone to explore

Three pups and one beautiful wench we fought
And spells lit the air like free candles
Never a’one of us fled from the spot
Lest we open a gap for the vandals!

When they dispersed she answered our questions
And what all we learned from her
Beyond the last door in the room, her confessions
Dancing, dread skeletons were!

Grunt knocked her out and moved to the door
Ripped right through its iron hinges!
Inside the room we’d not seen before
A sight from which any man cringes

Bones stirred and floated through open air
Skeletal frames to build
And living souls here must beware
Lest the room be entirely filled

The door he’d ripped free, Grunt now threw
And the skull of the lead corpse fell
It rolled ‘cross the floor past the skeletal crew
And stared with the gaze of hell

By our magic’s light we could see the shade
That once was the form of a man
Grunt tore free a cloak in which bones long laid
And held it in one strong hand

He danced the dance of the shadow then
Eternally trapped by its fate
He shared the pain of what had been
And tore the poor spirit’s bait

The haunted shade turned to us all
It stood before Grunt toe-to-toe
With hands on his shoulders, lean and tall
It gave thanks, and we all watched it go…


Disclaimer: *The Return to the Temple of Elemental Evil campaign path and all associated material is the intellectual property of Wizards of the Coast. All of Neela’s companions (read about them at the bottom of this post) are the intellectual property of my comrades at the gaming table.


The Dragon’s Moat

Hey guys! Long time no write, but guess what? A new bard! And thus new songs to share! She is currently traveling with a group of six companions on the Return to the Temple of Elemental Evil* campaign path. It’s a 5th Edition game (I love 5th edition). So.. here’s the first song of their exploits.. And then for anyone inclined to know a little more about the group some descriptions will follow. 🙂


SPOILERS will VERY LIKELY be included in these songs so please be aware of that if you happen to be playing a Return to the Temple of Elemental Evil* campaign and desire to leave anything within it a surprise to you. Enjoy~


Songs: Two ‘songs’ follow. One is meant as the sort of Introduction Neela might use to any of the songs she later writes about the events which transpire in the Moathouse. It is a single stanza. The other is the first song about the moathouse.


Moathouse Introduction

Perhaps you know of the Moathouse, friends, about half a day’s walk away
With the little brook that curls and bends to keep her foes at bay
And maybe you imagined she lay empty all of these long nights
But let me tell you truly what we found awaiting us inside

The Dragon’s Moat

There before us, laying low, the murky dragon’s moat
Empty of smiling crocodiles, too shallow for a boat
Rather unimposing was the place from far away
But we drew near and witnessed there a dazzling display…

Blue were the scales of the beast we saw with cruel intent in its toothy grin,
And slowly opened the dragon’s maw while lightning crackled bright within!
He flew swift through the skies o’erhead on wings as sure as an arrow’s flight
And on his breath the purest dread to haunt the dreams of men at night!

Lightning scorched the high stone wall!
Reflected on axes, hammers, swords!
But that which can rise can also fall,
And dragons are known for their hoards!

Grunt took the lead as he charged at the beast, and his axe made an arc through the air
Those deep, blue scales were hard to the edge; he would find little purchase there!
Oji gave aid with a powerful spell and brought the haughty dragon low,
Sending fits of laughter peeling loud and setting tears on its scales to glow!

Lashul sent an arrow just past my ear to seek his quarry’s heart,
And Temper closed in alongside his friends, his hammer and shield to do their part!
Then Leo came abreast as well, to both attack and offer healing!
And I, for my part, stayed safely away weaving words t’would send the beast reeling!

Lightning burned both cobbles and flesh as it roared, and snarled, and bit!
Varis lashed out as the dragon did thresh, and his blades expertly hit!
We all followed suit with a mighty cry, the battle would be won!
And everything was over as quickly as it had begun…

That’s how we took the dragon’s moat and the courtyard he’d called home
And then we ventured further in – where darker things as yet did roam…


Neela’s companions* are:

  • Temper-vale, the warforged paladin who dearly loves the natural world and fights to preserve it while upholding all things right. Temper knows that Neela has a map in her possession about which she is rather secretive, but he doesn’t know what the map shows.
  • Grunt IV, the half-orc barbarian who is rather addicted to Neela’s food and who is endeavoring to learn to read from Neela… She’s teaching out of an ancient book of whimsical fairy tales. Grunt is reckless and passionate and fiercely protective of his companions from what Neela’s seen so far.
  • Leo, the human cleric of Kord, though it seems perhaps his powers come from another source. Leo was without much of anything when Neela first met him, but she gave him food and shelter and a warm reception and they made fast friends. Did I mention he is also a wizard? In fact he’s Cleric 1 Wizard 3 I think…
  • Oji, the crazy old human wizard. Oji travels to discover the secrets of alcohol. He is friendly and a bit reckless and Neela recently swiped a bell from him via sleight of hand because she was afraid of what come of it playing it in the presence of a rather evil place.
  • Varis, the wood elf rogue. Varis convinced Neela the best way for her to intimidate people was to “speak like a burly, Russian man”. Luckily Neela doesn’t try to intimidate people very often. :p Varis is an urchin, and he and Neela have that in common. They often scout ahead together since both are rather sneaky.
  • Lashul, the half-elven ranger whose father was apparently taken into slavery by the cult. Lashul is questing to find his father, but even if he weren’t he’s very much welcome among the party. He’s also keeping an eye on Neela as she doesn’t seem well-suited for forays into dangerous dungeons.
  • And Neela Littlefoot herself, the halfling bard. Neela was orphaned young by a black dragon’s attack on her halfling village. She holds a grudge against all dragons. She turned to thievery when she failed to support herself through any other means, and accidentally set off a magical rune that guarded a book. The rune was a Suloise wizard’s ward protecting his spellbook, and when it went off Neela became albino, lost her left arm from elbow to fingertips and found an invisible, ethereal, functional limb replaced it, and gained the arcane spark that is her bardic magic. She is a passionate cook who is rather touched by chaos but is not entirely reckless.

Her arm is a result of a house rule by the GM. Everyone gets ‘One Unique Thing’. I chose that arm, then made a story to go with it and tied in her appearance and bardic talent. 🙂 Anyways, lots of songs will likely come of this as the group seems pretty happy to chug along. Hopefully this campaign won’t peter out.


Disclaimer: *The Return to the Temple of Elemental Evil campaign path and all associated material is the intellectual property of Wizards of the Coast. All of Neela’s companions above are the intellectual property of my comrades at the gaming table.